Myranda


Need a designer? Let's talk!
You can count on me for game design and UI.
I absolutely love to dabble in various disciplines, learning and sharing knowledge.
You can have a look here at some of my recent projects.


UI Design


Menu in action

Combat system & other UI elements in Action

Creature Collector


Battle with your creatures in real-time, discover unique ways to tame and evolve them and chart the world in this nonlinear creature collecting adventure.During battle, each creature fights on its own in real-time and the player can command them to do more powerful moves.
By exploring various areas, the player will stumble on creatures that require ingenuity and problem solving to tame and evolve.
By design, the game has no grind, unlike its competitors.

This project is being made by two people, Allan and myself.
For the scope of the Demo, I was responsible for the production, all visual aspects (complete overworld, 13 different characters, 4 portraits, UI and 18 fully animated creatures using Aseprite), level design, game design in partnership with my teammate and all documentation using Rational Game Design techniques.
We started the conceptualisation phase in summer 2021, started production on this project in October 2021 and presented it in May 2022.
We plan on releasing this project as a commercial product.

Redead


Redead Banner

Responsibility: all visual aspects, all documentation using rational game design techniques.
Game design in collaboration with my 2 classmates.
We were tasked to make a game with the following constraints in 6 weeks : Using an item in 3 different ways and the core game mechanic revolving around failing and restarting.After a brainstorming session, we came up with a puzzle platformer. The player is a skeleton that dies after 15 seconds (or when pressing a specific button), with the ability to swap places with a corpse in the vicinity. Each death leaves a corpse behind which can be used to swap with, step on, or activate traps and doors.
The player must solve puzzles, clear the room and reach the next checkpoint.